Approx. Level: 70
Legends tell of a great land known as Tarik Nor and until recently they were just rumors until a band of adventurers found a barren tunnel leading to a desert terrain which they believe is Tarik Nor. The land is described as a vast wasteland, completely void of all wildlife, plants and water, being nothing more then a flat desert. Reports from several other bands of adventurers tell of a forest which lies deep inside the waste but further exploration was blocked as unseen forces seemed to push them away. Scholars and sages have researched the land deeply and have found that it was once part of a major trade route that linked Pennan, Medienne and Chiiron with exotic supplies and crafts. The last expedition to travel into the wastes was never heard from again. What truly lies inside the land of Tarik Nor is unknown but legends speak of a marvelous city from which riches of unbelievable magnitude were bought and sold daily. Those wishing to travel into the land are told to seek the north-eastern most section of the Dragonspire mountain range but many sages warn that the path is dangerous and death lurks around every corner in this forbidden land.
From outside the west gate of Medienne go speed w3ne2nene3nwn2w12ne5n3ene3n3e2ne3nene2nen3ene2ne3n > move rub > follow path until water exit to the north > cli north twice > follow the trail to the east until it deadends
Pop: Southeast of where it deadends you get “get spike” to grab a 3 pairs of mithril climbing spikes, which are required to cli down twice in the next level.
climb down twice (will need mithril climbing spikes) > follow the path until is splits WNE
• east is black wastes / forgotten soldiers - follow trail to the east until it deadends > move stone
• north is desert ogres
East are the forgotten soldiers. You must go through them to get to the black wastes.
Pop: Assuming the dwarf is one east of you, head two north and one east, then “get canteen” for a chance to pop a dusty canteen.
Tip: The forgotten soldiers / lieutenant blind, so be careful.
Tip: Recommend using lightning attacks against them.
Tip: Only the forgotten lieutenant moves around, the rest are stationary. Be careful if he is doubled up with a soldier.
• forgotten lieutenant - elliptical disc to the Black Wastes, adamantine claymore 'Widowmaker'
• forgotten soldier – drop mithril and steel meltables in the form of dented armor that can be melted for 2 ingots
Tip: The room one south of the gate into the black wastes is a safe room and thus a good spot to pfull before continuing.
This zone is broken into four quadrants.
• Shriekers are hidden in the areas circled in red and will auto attack the tank. Best to use cold spells against them.
• Great dark treent is hidden in the middle of the shriekers circled in blue. He will attack at random, so will have to bait him out, then attack. There is a chance he will toss you out to the room to the east during combat. Best to use fire spells again him.
• In the northwest most room, if you “get crystal” you have a chance to pop a crystal of channeling.
• 7 dark nymphs. The roam around randomly, but don’t leave the quadrant. They are hidden, so need “dark gold ring” or ability to see hidden mobs. Use fire spells on them. They pop locks of dark hair which is used to custom a Dark hair necklace.
• They are only agro to those of good alignment.
• Three east of the gate is a place you can drink from a spring.
• There is a tree stump you can “sit stump
” for an ancient trent to leap to attack you! – if you “to tree yes
” you will get a quest assigned to you to kill the avenging elf.
The area circled in red is the avenging spirit of an elven warrior. To get the elf to appear, “dig grave”. He will randomly leap someone and temporarily remove all exits to the room. It is best to bait him out, by sending someone in solo and having a cleric summon out at the last second (have to summon as elf temporarily disables all exists to the room).
The area circled in blue is a safe area good for prepping. “Ent log” is the command. Prep when you need then “ent hol” to leave and continue killing. Some folks will sit in the log, then go south and kill the avenging elf.
In the middle east side, you can “move tree” (need more than 21 str), then go all east, assuming you have vyan at level 7 or higher, you can “trace rune” for a spiteful ghost of a vyan mystic to appear and try to kill you. Heads up, if you try to leave weaker party members, ensure to leave them in the log, as the vyan mystic will ignore you and go after them. Also, if you flee he will chase you down.
In the northwestish side of the south half (room 51391), you can pick a black flower which is a black lotus. It will hallucinate you when you hold it which is good for improving neutralize.
• Avenging elf: acid storm or arc lightning
• Vyan mystic: Flame Strike
• Owl bear: Flame Strike
• Dark Unicorn: Ice Lance
• Wereboar: Flame Strike
• Dark Treant: Flame Strike
• Elf corpse (2 north of avenging elf): wineskin full of taengle wine (revitalize), swirling potions (haste), and leather purses filled with platinum coins.
• Avenging elf: Starite (translucent-blue crystal), slender steel longsword, Ethereal Breastplate
• Vyan mystic: black rune-inscribed nekode, brass knuckles
• Owl bear: owl bear claw
• Dark Unicorn: dark unicorn horn
• Wereboar: boar tusk, pair of soft grey leather boots (elven boots)