Approx. Level: 75
Somewhere east of Mar-Jagur is an arid desert encircled by mountains where it is said to be so hot that the very ground itself bursts into flame. The strange creatures which make this place their home are mostly well adapted to its peculiar and destructive ways. Also, within their underground caverns, an enclave of minotaurs live in self-imposed isolation, ranging out of their caverns only to occasionally push back the fire giants from the mountains to the north or to patrol the deserts from wyvern-back. Single-minded in every sort of endeavor, the minotaurs, whose origins are clouded in magical history, tolerate most visitors - up to a point. The secrets of the fiery desert are theirs alone, for now.
Quests:
Need to wear Dark Gold Ring or other detect invisible device.
Conjurers are invisible and can summon additional baddies.
Mages with paralyze and also ice storm/ice lance works best. Though some of the bigger mobs do not paralyze. I feel some updates were made to make this combination less effective, most just run with ice lance.
In the room with the disgraced sergant, you need a thief to get to it, you
get blanket
and search thread
Visit the mino (highlighted in blue) to get your salamander to go across the desert. Give platinum.coin mino
.
To the east there is a barrier that will prevent those under level 50 from entering and the barrier will also block you if you're over level 50 the first time you try to enter. Just go north again and you should be fine.
You need to be a minimum of level 50 and have ride to at least 1 to ride a salamander.
The entrance to mino's is highlighted in Orange. This room (or the one down from here) is used for repop since the fire in the desert burns to go out to the actual repop room.
This area is NOT aggro, however everything assists.
There are two shop keepers Thaumaturge and Metallurgist (highlighted). Kill all of the guardians and sergeants in this first area before killing the 2 shopkeepers. They will call.
The metallurgist customs the Heavy Adamantine Voulge, Adamantine mace 'Winter Grip' and Adamantine Mace 'Summer Heat'
The mica collected in the 4th area is used to load the compact portal that is a custom at the metallurgist. The mica is also used for a Druid spell (Earthen Grip)
Either the metallurgist or thaumaturge pops the Large, Angular Hammer (Hammer of Giant Slaying) (think it's metal guy).
This is partially aggro and partially not aggro.
The aggro mobs are all of the guardians, conjurers, sergeants, warlord, Wyvern, and champion.
These 4 rooms are highlighted have the Warlord, Champion, Wyvern. These aggro mobs are highlighted in a reddish pink color.
The wyvern reduces con and can go bat-shit crazy, so watch if you have littles.
The warlord skins for a minotaur horn and is needed for a custom (Greathelm of authority) and he can go crazy with bashes.
The champion will wander (and will come out sometimes when you open the door). I believe he (or the alchemist that shares the room to the south) pops the Beaked Axe Of Fyordnal.
Alchemist pops the mallos flower…
+-- --+
A minotaur alchemist is DEAD!!
+-- --+
You receive 1573830 experience points.
As the minotaur begins to fall, you notice a golden flower on the ground, and quickly pluck it before it can be crushed.
Other mobs in the area include the Biomorphologist, Beastmaster, statistician, mathematician and student. These not aggro mobs are highlighted in blue.
Mathematician and Student:
In order to kill these two, you need to have no sleep items on. Have the group in the south room and have one person in the group go north, put on no sleep item and sit on the ledge. Wait for the student to fall asleep and then the remainder of the group comes in. Kill the mathematicion first and then kill the student.
(A minotaur student lies down and goes to sleep on a stony ledge.)
The room with the mathematician and student or the room to the south of it are safe rooms to prep.
Mathematician or Student pops Great Adamantine Two-handed Axe (two-handed axe 'Libertas').
Champion or Alchemist pops the Red And Black Beaked Axe (Beaked Axe Of Fyordnal).
search shelf
- blue book (junk), sandy book (junk), blue-ringed scroll (scroll of frost weapon), small glass minotaur figurine, broken crystal.search desk
- chalk, graphite rodget all from table
- large raw carrot, iron mug, wide parchment, steel two-handed battle axe.This area consists of 1 aggro mob (Guardian) and the bailiff's, barrister, magister and adjudicator are not aggro.
They will all assist except the barrister (unless you are Chaotic).
Room # 98843, the room south of the guardian (highlighted in blue) is a safe room to prep.
The barrister WILL attack any person in the group that is Chaotic. He also reduces con when you attack him.
The adjudicator will block and attack chaotic.
In the room where the magister is (The room with the down exit), "turn crank
" to go down and in the room 1 down, it is safe to prep. If zone repops while down below and you open the door turn crank
and go up into the room with the magister, he will attack and if others are in the room will assist also. Otherwise, he's not aggro.
The room to the south of the magister is a thief trainer (for dirty fighting - is a quest, need librarians head). In this room you can "get blanket
" and "search thread
". Platinum and silver threads pop in there.
The room with the bailiff in it (that is 1w,1s of the guardian) has a box a thief can steal. Before you kill the bailiff, "Steal box mino
" is the acode and thief anklets, starite, thin silk garotte and a tanzanite necklace pop in the box.
There is a nose ring that pops on one of the mobs in this area (probably the bailiff's since they move). Both wigs also come from this area.
search shelves
- ???search shelf
- ???This area is a little tricky at first. The north/south sections collapse after you cross over them so you are not able to go back the direction you went. So, my suggestion is to do all of the south rooms and go east. At the East end behind the door is the Historian. Then go north, open east door and kill librarian and go back west. Behind the west door is the cartographer and he goes bat-shit crazy (I personally avoid him), he pops an ancient sextant. The cartographer calls!!!!!
The middle rooms (that go North/South) also have water in them. You can drink or fill up canteens/waterskins, etc from it.
All mobs in this area are aggro and assist. There is also a conjurer in here as well.
Once you get the quest (from Thaumaturge) for the double layered silk pads, in the historian room after he dies you "search alcove
" to pop the silk pads needed. You need a total of 8 for the whole set (4 arm, 4 leg), a needle and silver thread (1 for each arm/leg). These items are also specific to user.
The beakers are needed to custom the mace's 'Summer Heat' and 'Winter Grip' (at the metallurgist)
search alcove
- quilted silk padsearch shelf
- parchment of lesser summoningm parchment of greater summoning, a little golden booksearch table
- ???search shelves
- a smelly roll of vellum, an ancient hand-drawn map