Part 1: Return Relanya's lost boys to her or proof of their deaths
Part 3: Summon the cat headed spirit to help her regain her powers
IF you are here just for the Belt of Demonic Fortitude, you can skip the quests and go straight to the Elderly Druid/man in the Lost Grove and get the key from him by asking him about the key and offering to help and heading to the cellar of the Dark Citadel.
You will automatically be assigned this quest once you complete the quest, “Return Relanya's lost boys to her or proof of their deaths".
-*- You have been assigned a quest! -*-
A grieving mother tells you:
"Their uncle will at last be able to put his mind to rest, now that we know what has happened to the children!"
ask moth uncle
You ask a grieving mother about her brother, her children's uncle.
A grieving mother tells you: "When he found out, he was devastated. But he, like any druid, cannot leave his grove, which lies somewhere in a great desert. If he did, he would lose all his healing powers and influence over nature and lightning and the grove would die."
Kudos: Thank you to Shingo for typing up these steps.
Complete the quest, “Return Relanya's lost boys to her, or proof of their deaths.”
Suggestion: Get your 4 moonstones (pop in the troll warrens) and your 4 tattered shreds of black demon skin (pop off Xarleek in Tireth’s).
Complete the quest, “Disbelieve”. As you will need the ability to disbelieve the illusionary wall that prevents you from entering into the crabman village in the desert.
Ok, so first thing you want do is acquire the desert pebble.
You can get the pebble from the Oasis room.
The room circled in red is Room# 48208
Type "move rock
" the rocks will move and then you must type "enter gap
"
Once inside this room type "get peb
" there will be some description of your searching and if you get a pebble it will say something to the effect "you knock one of the pebbles loose". If you fail to get the pebble, just keep doing “get peb
” until you get a nice-looking pebble (Pebble Embedded With Diamond Chips).
Now use the pebble to get the masterful sketch.
To get to the search spot you must use the pebble you recently acquired.
The room to place the pebble is: 48158
The room for the Masterful Sketch is: 48169
Room #48158 - place pebble
the statue will perform an action and the drawbridge will open east, then type “get peb
”, the statue will hit you once, and knock the pebble out of your inventory, so make sure you get all, to get the pebble again.
Room #48169 - Search Sketch
Type "search sketch
" most will turn to dust, but eventually you will get one for keeping.
Then you need to get a block of sandstone.
The mob is called a sandstone, the room will have "A sandstone rock with a sandy trail behind it sits here." This is a mob, even though it doesn’t look like it, it is. Kill it. The sandstone mob won’t show up on scan, and won’t appear to be a mob that you can even attack.
Pro Tip: Use the Desert Scarab zone as repop so you don’t have to walk in and out of the desert and/or deal with the endless desert maze.
To get to the sandstone mobs, head into the endless desert and head southwest. Follow the trail and there will be serpentmen around but they don’t bother anyone, and kill the sandstone rocks, there’s one room you can’t kill them in (I don’t know if this is a bug or something because the mob will be there, but you can’t kill it, you can see it but can’t kill it), but wait they will move, there’s usually 5 of them.
This is the message you get when you pop the sandstone rock:
A block of stone fractures off the moving rock, landing in your hands.
This is the second and last part of the custom.
Take the sandstone and the masterful sketch to the Gnome Hermit. (circled in red below)
Room #48061 - Untie the east flaps of his tent, then open east, and custom the head of the statue.
carved stone feline head 1000 1 sketch of a cat-headed female
block of sandstone
Place the customed head in its spot, and get the woman to appear.
Room #48010 - type "place head
"
Important, listen to everything she says. Apparently you need to have her blessing to enter the columns.
place head
Carefully, you place a carved stone feline head onto the fractured neck of the lithesome stone statue of a woman.
After a few moments, there is a flash of bright blue light. When you are next able to see, the feminine statue is no longer a concern. Next to it stands a woman dressed in a flowing gossamer gown. Like the statue, her body is firm and lithe and her head bears strong characteristics of a feline. About the woman there is a sense of presence. So strong is this presence, that you initially neglect the fact that you can see right through her.
The translucent, cat-headed spirit begins to speak into your mind: "Well met, traveler. You have my deepest gratitude for restoring this statue, for only through it may I visit the mortal realm."
"Many years ago, the desert which stretches before you was a rich, fertile valley, surrounded entirely by mountainous walls. All varieties of plants and animals thrived here, including mighty dragons and any number of colorful and fragrant flowers which the world will never see again."
"My people were a young culture then, barely past the point of tribal war. I brought them here, taking them across great distances, in hopes that they could escape the barbarisms of those nearest them and thus thrive in this valley."
"And thrive they did for many, many years. Until I was betrayed."
"Please, you must help me. If I am to reverse my foul betrayal, I must be allowed to regain my powers. Only you, the one who restored my statue, my link to the mortal realm, can do this."
"To the southwest stands a colossal monument, a tribute built to the despicable mortal who sought to replace me. Within it, there are artifacts that, when tossed into the Well of Souls there, will release my spirit from the Land of the Dead. At least for a time. Only then will I be able to regain my powers fully."
"Go now, please, with my blessing. But hurry, for if there is one thing I have learned for certain while in this dreaded Land is that..."
You watch as the spirit of the cat-headed goddess fades out of existence.
As the cat-headed spirit shimmers out of sight, her last words reach you like a whisper in the wind: "...even a goddess may die..."
-*- You have been assigned a quest! -*-
(This is the quest --- Summon the cat-headed spirit to help her regain her powers.)
Room #48123 - Get Gem then enter column (TWIN COLUMN ROOM)
Enter the column and find the druid, he won’t be far, but he can move around a little in here. He’ll show as “an Elderly man”.
You will need to ask him a few things before you can go to custom the belt, but your almost done.
Do these in order:
Ask Druid Talen
An elderly man tells you: "At least now I can go on, now that I know what has happened to them."
An elderly man tells you: "I wish I could do more, but I cannot leave the grove. I tried sending a friend to help, but Donnic has been detained."
Ask Druid Donnic
You ask an elderly druid about his friend Donnic.
An elderly druid tells you: "Perhaps friend is too strong a word to use for my goblin ally, though we have aided one another in the past. I sent him to help Relanya once I heard of my nephews' plight."
An elderly druid tells you: "Several days later, though, a small demon arrived in my grove, having been conjured by Donnic. The demon handed me a key and a scrap of paper and vanished into thin air. I can only assume Donnic was captured on his way to help my sister."
Ask Druid PAPER
You ask an elderly druid about the scrap of paper.
An elderly druid tells you: "Within the scrap of paper was a tiny moonstone of the kind I know Donnic used to carry. He often gave them to me as presents. Also, upon the paper itself was a charcoal sketch of a citadel, surrounded by a forest shrouded in darkness."
Ask Druid Key
You ask an elderly druid about the key the demon gave him.
An elderly druid tells you: "The key is very rusty and old. It has to be somewhat important, for Donnic to have it brought to me right before his disappearance. I would gladly give you the key, if you tell me you will help him."
To druid help
You say to an elderly druid (in ogrish): "help"
The elderly druid gives you an iron cell door key.
An elderly druid tells you: "This key is the key to Donnic's freedom. Go forth and find him!"
An elderly druid tells you:
He gives you the key, now, with the key, go to the dark citadel and use the key to get to the goblin in the basement, and he will now custom your belt.
This is in no way a real quest, as nothing is solved and you actually gain a second unsolvable quest in the process. Two quests you can’t finish for a belt that is really impressive.