Approx. Level: 45
For many ages past, a nomadic tribe of human barbarians have roamed the northern regions of the realm, hunting reindeer and other game. They survived many global weather catastrophes and bitter wars with dwarves and elves. Many ancient elves and dwarves can attest to their deft hunting skills and fighting prowess. Recently, a small band of dwarven explorers have uncovered their current settlement, somewhere to the northwest of Kha-da beyond an old mage tower. Generally hostile to outsiders, the barbarians should be regarded as a possible threat to civilizations around the area, warn the explorers.
From the Cairn Mountain Road - Junction and Obelisk (west of Kha-da gate) > speed nnnddnnnwwwwwwwnwn > this is Zarander’s Tower > continue north until you can go no further, then climb up (need climb at 7).
Tip: Parchments can be given to the guard so that he doesn’t call the elders to attack, when you attack him. Parchments are no.save.
Tip: After you kill the barbarian chieftain, “move tap” to go to an area north where there is a chest. The chest is trapped and does AOE poison damage so make sure the thief is alone.
Tip: After you a finish with the chest, “touch notch” to go further north to a dwarf that pracs:
Skill Level Cost Prac
----- ----- ---- ----
fourth attack unk 4800 12
off-hand attack unk 1706 8
scan 1 4500 10
polearm unk 6
Tip: In the room 2 east from the bon fire, “dig snow” and get the corpse. Go back to the bon fire (two west) and “throw corpse fire”. Get the ashes that get created.
Then go 2 north and “throw ash tent” and a door will open to the north to the Shaman.