(Thank you Uduvrin)
Important: Must be of good alignment, it is also class specific, hiding classes for instance
cannot do.
search corpse southwest corner of mountain bears zone for a simple holy symbol.
You give a simple stone holy symbol of Lonil to an arch-priest of Lonil.
An arch-priest of Lonil sighs loudly.
An arch-priest of Lonil tells you: "I guess I knew in my heart that this day would come. Bear with me while I gather my thoughts, I must ask a favor of you in a moment."
An arch-priest of Lonil puts his hands over his brow as if thinking quite hard. A look of pain crosses his face.
An arch-priest of Lonil tells you: "This symbol was once my own most prized possession, and I entrusted it to a worthy guardian who undertook a dangerous mission. Since I heard nothing, I assumed he was overwhelmed by the forces of darkness. Now I have proof, but I also think this is a boon from Lonil."
An arch-priest of Lonil tells you: "Lonil wants you to complete the mission. Raiders from the vile town of Darkhaven managed to kill a traveling priest of Lonil and his retinue, stealing a sacred relic that the priest carried."
An arch-priest of Lonil tells you: "Fernando, your predecessor on this quest, had come across some information which he felt might lead him to the raiders. You might start your search where you found my holy symbol. May Lonil's radiance light your way."
You ask Corulgate about Lonil's relic.
Corulgate tells you: "A relic was lost to raiders on its journey to our cathedral. It is a spark of Lonil's energy, a true miracle to behold. And to think it might spend eternity lost somewhere completely out of our grasp. A warrior left to try to recover it, but I haven't heard back from him since he began his journey into the Dragonspires."
Corulgate tells you: "Perhaps in his quest he came across one of the dreaded death knights of Temohpab, vile creatures of darkness serving the cause of evil. If this is the case, you too should be careful if you choose to follow in his footsteps."
search corpse
You find a scrap of parchment buried deep in the tattered furs on the corpse.
You look at a scrap of parchment you are carrying. The scrap of parchment shows part of a hastily drawn map depicting the frozen plains. Circled on the map is a cave which appears to extend north from a lake shore.
Room #29048
Upon a Frozen Lake - Before the Frozen Wall
break ice
You swing the pickaxe into the ice wall, shattering it and opening a passage north.
You bask in Lonil's radiance which flows in from the east. Your soul burns with righteous fire and an overwhelming desire to bring justice to this evil land.
An intensely bright globe appears in your hands, a boon from Lonil, and something which you know you will need to aid you in your quest!
You look at a globe of Lonil's radiance you are carrying.
Small but bright, this globe of spiritual energy burns with a heavenly fire. Your eyes are drawn to the brightest spot within the globe, which resembles a living sun with flames of white fire actively licking across its surface.
go east
move horn
(nb: if you do move dagger
you miss the chance to get the flail!)
As you knock the dagger out of the black ice, you break the magical spell entrapping Lonil's relic!
A mouthless thrall of Iniara is DEAD!!
...
As you knock the horn out of the black ice, you break the magical spell entrapping Lonil's relic!
As the unicorn horn spins across the icy ground, it explodes into black smoke, from which a dark figure emerges!
You counterattack a death knight of Temohpab!
...
Note: the deathnight has a chance to pop the deathknights flail. the flail can be
converted to the lightbringer flail at the corulgate. you only get one chance
per mort. odds seem to be in the 1/4 to 1/3 range.
You get a spark of radiant energy.
You give a spark of radiant energy to Corulgate.
Corulgate smiles and accepts the spark of radiance.
Corulgate tells you: "This is it! Lonil bless you! Please keep this as a token of my appreciation."
-- You gain 5 quest points! --
Corulgate gives a sun-white arm sash to you.