Approx Level: 10 (though some of the Zones within Naraki Desert are higher, ranging up to about level 20)
Endurus, a gnomen geomancer, recently returned from the far west. While looking for his father, an adventurer who disappeared over two hundred years ago, Endurus was trapped in a landslide. Once he freed himself, he soon discovered a path which led through a twisting canyon into a vast desert. Excited that he had finally found the Desert of the Four Sands, Endurus, like his father before him, struck out on a mission of exploration, leaving his magical studies behind for a time.
Sadly, when Endurus returned from the desert, he returned with little additional knowledge about his father's disappearance. However, Endurus did discover that what his father called the 'Desert of the Four Sands' was truly the Naraki Desert. Apparently, a minor earthquake had sealed it off from the rest of the main continent.
Endurus also learned why his father's journals spoke of the Naraki as having four sands. For indeed, within the Naraki Desert, a barren land caught within a series of twisted canyons, Endurus found that the desert soils were of four different colors.
Each, Endurus discovered, had its own secrets and mysteries that need be unearthed. But the most spectacular thing about his visit, he has been heard to remark, was the giant stone structure situated in the middle of the desert. Though he could find no way into the structure, Endurus has vowed one day to return. Perhaps, within it, lie clues to his father's whereabouts.
Pops:
red desert you can pop a red blossom flower?????? Near sphinxes?????
Desert Pro Tips:
The Desert is a mix of aggro and non-aggro mobs. There are all multiple mobs in the desert will poison you, so be prepared to Cure Poison frequently. If you are looking to get your Cure Poison to 10, this is a place to do it. Aggro mobs include: Swarm of Desert Locusts, Dung-Colored Millipede (poisons too), King Cobra (poisons, blinds, and sleeps too), bright orange serpent / heway snake (poisons too), giant scorpion (poisons too)
There are few mobs that can magically sleep you, including: King Cobra (can also blind you), sand crab, crabman scout (who can also call for the Crab Village to get locked down) and there may be others.
There is little food or water in the Desert (which is realistic) so if you cannot Create Food or Create Water, make sure that you bring plenty of both. You may find an Oasis or two in the Desert, but you cannot always drink the water there.
The Desert uses both the command of "dig sand" and "clear sand". If you try to "dig sand" somewhere and you are prompted that you are not holding a shovel, try "clear sand" before getting out your shovel. The "desert" shovel is an Iron Spade which weighs about 2.0 pounds.
There are multiple places in the Desert where you can see some hieroglyphics. If you try to look at these hieroglyphics, you will see a message that says: "The hieroglyphics are much too complex to understand." Warning: The hieroglyphics may not be fully in the game and could lead to a dead end.
Naraki Desert Overview Map
Most of the Desert is one big area, divided into Regions. Each Region may contain multiple Zones.
The Overview Map (above) uses an Orange Border to mark the Desert Entrance (#48175) and a White Circle to mark the Desert Exit.
Pro Tip: If you go UP from the room that is the Desert Exit, will be at the start of the Jagur Trail.
Northern Region Map
Purple Arrow (left side): points to the road that goes to the Endless Desert, which leads to the Hermit, the Serpentmen, the Desert Scarabs, and The Lost Grove.
Red Arrow (right side): points to the road that goes down to the Scorpions and the Crab Village.
Yellow Border: marks the White Sands Zone
A. Great Desert #48010 is the room where you place the Carved Stone Feline Head on a Statue. For more info see this Guide's section on The Lost Grove: Getting Her Blessing to Enter The Lost Grove
B. Barren Wasteland #48013
C. Entrance to the Tranquil Oasis #48026 -- nothing exciting in here and you cannot drink from the basin/pool.
D. Desert Filled Canyon #48033 for more info on this room, see below for the "Cythian Berry Bush" and/or the entrance to "Den of Snakes in the Desert" (very small zone).
Cythian Berry Bush in Desert Filled Canyon #48033
Den of Snakes (very small zone)
White Sands Zone
Before entering the White Sands sub-area, you need to know that you will likely be blinded in there, either by the glare or by a mob. Be prepared to Cure Blindness, or buy and wear a Strip of Gauze. Gauze is available from the Sonya, the lithe figure dressed in desert garb. Sonya roams around on the northern part of the road that leads to Crabtown. Gauze can also be purchased from the Desert Trader in Crabtown.
White Sands Zone Map
Yellow Dragons Lair is part of the Desert and is not listed separate in Areas. This Lair consists of a few Yellow Sand Dragons, a Yellow Dragon, a Colossal Dragon, a Massive Dragon, and Colossal Dragon Yellow Sand Dragon Sire). Sleep works well on these Dragons.
From the well in Pennan (one south of the Sutlers Shop) > speed 11w2n5w3nw > move land > speed 2ws4ws3e4s6w3nw > dig sand
ProTop: Set Autoloot to 3 (opt autoloot 3) before running this zone. If the Yellow Dragon Master Sire comes out, the corpse can be swept away before you can loot it.
Red Circle is entrance to zone. Need to "climb up" to get out. If there has been a re-pop, need to "dig sand" then "climb up".
A. Hot Springs #48238
B. Extremely Large Cavern #48239
C. Lair of the Yellow Dragon #48242
Pro Tip: Kill the other Dragons first as the Colossal Dragon will call for the aid of the other dragons in the Lair.
Eastern Region Map
Serpentman near the touch lotus on the way to crab city.
The Crab Village is a small settlement with some shops and a couple of trainers (Crabwoman High Priestess & Familiar Crabman). CAUTION: There is NO BANK in Crab Village. If you are planning to visit a trainer in the Crab Village, make sure that you bring money with you.
WARNING: If any of the mobs the in the Crab Village are attacked, then can call to the others to lock down the Crab Village. The crabman guards and crabman scouts throughout the Naraki Desert can also call for this lock-down. (Notable here is that the mobs in the Crabman Catacombs and "Drosper" do not call for the lock-down.)
Crab Village Map
A. Disbelieve Wall: Assuming that you have already learned Disbelieve, then room #48167 is where you type "disbelieve wall
" here to enter the Crab Village. After you Disbelieve the wall (which make take a couple of tries), you cannot go south until you see "Suddenly, with a loud POP..."
B. Two options here:
open bark
". There will be a message of "The slab of petrified treebark swings open." Go North.pick papyrus
". If no one has been in there ahead of you, should be able to pick a couple of papyrus reeds.C. Access to Blacksmith: Type "knock drawbridge
" to open the drawbridge.
D. Georad the Crabman Blacksmith
a Smoky Glass Vial (5pp) which is part of a custom for Charm of the Elements. For more info see the guide's section on Korheim (Ice Trolls)
a Glass Prism (800 cp)
CAUTION: With regard to the next two (2) items, the purpose for these items may not be in the game and it may lead to a dead end
E. In the Center of the Red Desert Expanse #48160
F. Library & Entrance to Crabman Catacombs
get pebble
" to open door.Open North
" to make it reappearG. Desert Trader's Tent
light lantern
" to see some concealed details about the room.look sketch
" for some info that tells you about greeting trees in The Lost Grove.H. Entrance to the Familiar Crabman (Trainer)
open oyster
". This opens a door to the South.move sand
". This opens a door to the West.J. Red Desert Path - Before A Colossal Sand Castle
place pebble
" and you will see multiple messages as the drawbridge to the east opens.get pebble
" to start the process of getting your Desert Pebble back. The Feline Statue will hit you with its wicked claw and then the Drawbridge to the east will close.
get all
" and the pebble will return to your inventory.K. Inside the Colossal Castle #48158
search sketch
" for chance to pop a sketch of a cat-headed female. One of two things will happen:
stand center
" to open door to the East.pull lever
" to reopen it.L. Amidst Strange Sand Formations #48161
Western Region Map
A. "A Single Bush" (#48034)
B. Old Gnome Hermit for more info see "Gnarled Old Gnome Hermit from the Desert" section below
C. Hidden Oasis Entrance for more info see the "Hidden Oasis" section below.
D. Desert Trader (roaming vendor) for more info see the "Aiden, a Desert Trader" section below.
* Aiden roams between a few different rooms and is sometimes NOT there.
* Will buy some of the things that you pop in the Desert. He particularly likes the equipment from the Serpentmen.
* Know some info about the Desert. Type "give gold.coin trader" and he will tell you random info about the Desert, though only once per re-pop
* If you give him an Alicorn, he will give you a random scroll. Option include: crisp scroll (magic missle), pale-white scroll (Amnesia), and likely others.
For more info on the Alicorn, see the section on "Scarab Lair: 2nd Level".
* When you move from room to room in this zone, you will be randomly bounced to another room in that same zone. Notable here is that most of these rooms are named the "Flat Wasteland". This is designed to break speedwalking.
* **Pro Tip:** Rangers or Thieves with a decent level of the Track skill (~5), should be able to walk you straight through the Endless Desert without any of the randomness. This is automatic, you do not need to opt Track on.
* *Note:* When walking through the Endless Desert, if you have the Track skill, you may find a room that overlaps. This is NOT a bug. Just need an extra move East/West to get through it. On the Western Region map (above) this room is marked with the Letter E.
* To get through this area without the Track skill, try to just keep heading towards one of these rooms:
* **ProTip:** Speedwalking will not help you get through this zone.
* "A Single Bush" to go north towards White Sands, Exit from Desert, etc.
* Can also pick edible succulent yellow berries off of the bush in this room.
* "A Rising Sandstorm" to go to Serpentmen, The Lost Grove, etc.
* "Tracks in the Sand" to go to the Hermit or the Hidden Oasis.
* To enter, type "untie flap" then type "open east" and then go east.
* Type "search firepit" for a chance to pop a red hot coal -- reagent for Neutralize. [Thank you, Xinthian]
* The Gnome Hermit knows some information about hieroglyphics and he customs two (2) items that help with this. Those items are the Stone Circlet of Enduraba (see below) and the Stone Tablet of Enduraba (see below)
* Type "ask gnome hieroglyphics"
* A gnome hermit tells you: "The civilization who lived in this ancient valley used a writing system based on pictures and glyphs. For the most part, the ability to read these hieroglyphics has been lost. However there are ways to translate them..."
* Type "ask gnome translate"
* A gnome hermit tells you: "Both the tablet and circlet are capable of helping one translating the hieroglyphics found throughout the desert."
Access the Hidden Oasis from "Desert Trail" #48063
* Pro Tip: Should have Water Breathing for this zone. Cast Water Breathing on yourself or hold onto a bluish incense.
* Type "look dune
" to see scrub brush and grass. Type "move bush
" to move the bush blocking path the West.
* Go West and you will be in the Hidden Oasis (#48064).
* The pool in the Oasis leads to a small zone (down) with six (6) mobs, including one (1) blind fish, three (3) tall spiraling plants (spiraling plants are aggro) and two (2) fresh water oysters. The Oysters pop a few different types of pearls, including the Ebony Black Pearl needed for the Stone Tablet of Enduraba custom
For more info on the Stone Tablet of Enduraba see this Guide's section on the Gnarled Old Gnome Hermit from the Desert
* Hint: The plants do not appear that tough, but they can do some quick damage (maybe the equivalent of a Lioness between the three of them).
* Type "dive pool
" to enter the pool.
Swim down to engage the Blind Fish.
Then swim down again, to engage with the plants and oysters. When you kill them each of them, their corpses will float to the surface of the pool. Go Up to skin the oysters and see if you popped any pearls.
* There is a chance that a grain or even pinch of blue sand will pop at the bottom of the pool.
This region contains the Brown Sand Dragons zone, the Desert Scarab Lair zone, the Gleaming Silver Broadsword search, the Silver Triangle search, and the entrance to The Lost Grove. There is also a Serpentmen zone, in that there are a number of Serpentmen Warriors and Serpentmen Vanguards walking around. The Serpentmen do not pop much of anything except the occasional enchanted armor and/or weapon (spears and sabres).
Aggro mobs in this zone region include: Small Reptile (Cactus Lizard), Giant Desert Scarab, and Giant Cliff Condor
ProTip: If running Serpentmen it is important to take out the Warriors first, then the Vanguards (as the Vanguards will call for assistance and ALL the warriors will come in to assist). Notable here is that the Warriors will occasionally call for assistance, but for the most part this only happens if there are multiple Warriors in a room.
Southern Region Map
dig sand
" to find a buried lockerbash locker
" for a chance to open the locker.search debris
" for a chance (~5%) to pop triangle.search hole
" for a chance to pop Tiny Silver Egg (food)For more info see this Guide's section on The Lost Grove: Getting Her Blessing to Enter The Lost Grove
On the Southern Region Map, Letter B marks the room the room wear the Gleaming Broadsword pops.
Notable: At 4d4 with a special attack, this is one of the best level 15 swords in the game.
* Type "Search Scabbard
" and results are:
* Dust 60 % - "Inside the scabbard is a very rusty sword which crumbles as you move to pull it out."
* Iron Broadsword (35%) - "Finding a sword still stuck in the scabbard, you pull it out."
* Gleaming Broadsword (5%) - "As you pull the shiny sword from the weather-beaten scabbard, you hear a faint, musical trill that sounds like fine crystal chimes fluttering in the wind."
On the Southern Region Map (above) the Yellow Arrow (C) marks the entrance to the Scarabs Lair, which is two levels of sand tunnels with notable pops of: gold nuggets (a No.Save item), a crystal of pale amethyst, a scroll of cure critical, and a Golden Ball of Light.
Type "Dig Sand
" to reveal the passage to enter The Scarabs Lair.
get crystal
" for a chance at popping a crystal of pale amethyst (20%).search sand
" for a chance to pop a gold nuggetdig sand
" to reveal hole that leads the 2nd Leveldig sand
" to open path out.type "look corpse
" shows corpse in the room description (not rat's corpse)
Type "search corpse
" in that room
Dig Sand
" another Ant Lion may appear. (Kill the second Ant Lion, if needed.) Then type "Dig Sand
" and you will move down to "In the Ant Lion's Lair" room (just you, no pets).Search Pile
" for a chance (~10%) to find a Sky-Blue Scroll (Cure Critical).
Climb Up
" to get out of roomNot listed under areas. Part of the desert
Straight north of the Desert Scarab entrance, then dig sand or search sand.
Sometimes there is ancient sand wyrm protecting the entrance to this zone.
On the Southern Region Map (above) the Orange Arrow (D) marks the entrance to the Brown Sand Dragon Lair. Dragons in this area include Brown Sand Dragons, Brown Sand Dragon Hatchling, Brown Sand Dragon Dame (Very Shiny Diamond or Fake), Brown Sand Dragon Sire.
Search Hollow
" to pop either a Sea Green Emerald or disturb a short, reptilian creature (Dwarf Serpentman).
Dig Sand
" to uncover the hole that leads to the Brown Sand Dragon Lair.mine quartz
" in here for a chance at popping a piece of quartzmine gold
" in here for a chance at popping a piece of gold ore[TODO - Still Researching]
IMPORTANT: You can only enter The Lost Grove area if you already have "Her Blessing." For more info see this Guide's section on The Lost Grove: Getting Her Blessing to Enter The Lost Grove
The Lost Grove does not map well, but if it did, it would basically look like this:
A. At the Edge of a Small Forest Grove #48127 - Entrance/Exit to The Lost Grove.
B. Near a Copse of Shifting Trees #48136 - Access to hidden room to the West
greet tree
". You will see a couple of message and then gain access to the hidden room to the West.
gather circlet
" for a chance to pop a section of a stone circlet. This is part of the Stone Circlet of Enduraba custom.
gather mane
" for a chance to pop a lion's mane. CAUTION: The purpose for this item may not be in the game and it may lead to a dead end.gather water
" for a chance to pop a tightly stoppered vial. CAUTION: The purpose for this item may not be in the game and it may lead to a dead end.gather down
" for a chance to pop a downy, silver feather. CAUTION: The purpose for this item may not be in the game and it may lead to a dead end.bow tree
" to open the door to get back out of that room.C. Near a Rowan Tree #48139 - Type "search firepit
" for a chance to pop a stone tablet (upper-section). This is part of a custom.
D. Before an Incredibly Strange Tree #48142 - Do NOT try to pick the fruit here. The tree will swat you for about 50 HP.
E. Forest Grove - Near a Weeping Willow #48135 - Type "pick orchid
" for a chance to pop the a Adder's Black Orchid
F. Tip of an Obelisk # 48226 - Is a path to an underground area. (Thanks Mojune)
translate arm
", "translate feather
", "translate wings
", "translate crook
".move vine
", "twist arm
", "press feather
", "pinch wings
"straighten crook
".touch eye
".G. Forest Grove - Near a Rowan Tree # 48139 - type "search clover
"/"pick clover
" for a ?????
H. Before a Grand Weeping Willow #4813 - do "catch tear
" and wait a long while and message of the tree crying will start happening, and eventually a Fragile Sapphire Tear will land into your inventory (the tree doesnt always cry so you might have to try a few repops, you get 3 chances per repop). This is a quest item for Find And Remove The Unicorn From Its Eternal Slumber quest.
Faerie Dragon - if you say to dragon hi
to it, it will ask for cheese. With a "chunk of hard cheese" (dolf in Kha-Da) in your inventory (not a bag) respond with to dragon yes
and then give hard.cheese dragon
. It will then proceed to answer A LOT of questions about the desert, just start asking away.
Large Dog - If you ask dog unicorn
it will says its hungry and wants a "tiny silver egg" to eat before answering questions. With the Tiny Silver Egg in your inventory you then do "to dog egg
" to learn how to summon a unicorn as part of the Find And Remove The Unicorn From Its Eternal Slumber quest.
Note: These steps are based in part on the research that Shingo provided in the "Rescue Relanya's Son" Quest and the research that Trea provided in his write-up on the "Crabman Catacomb".
What follows here is only about "Her Blessing". For info the "Rescue Relanya's Son, Talen, from the demons holding him (Belt of Demonic Fortitude Part 2) -- see that section)
On this image (above, the Orange border marks the entrance to the Desert and the White Arrow points to "Ripples in the Sand" (#48208). The Desert Pebble comes from the Oasis that is to the east of "Ripples in the Sand". To get to the Oasis, "Move Rock
". Then wait for the rocks to move and "Enter Gap
". If you have not moved the rocks yet, you will be prompted that: "You are not thin enough to work your way past the rockslide."
After you enter gap, you will be in the Oasis. Type "Get Pebble
" to try to grab one of the pebbles. You will get a message that you stick your hand in the water. When you succeed, message is "Soon, you find a loose pebble and pull your hand out of the water." When you fail, message is: "you only managing to drench yourself with water." IMPORTANT: Can try to "get pebble
" repeatedly without waiting for Desert to re-pop.
IMPORTANT: Before going to Crab Village, place one (1) Desert Pebble in your main inventory (as in NOT in a bag)
On the Crab Village map image (above), the Yellow Arrow (top arrow) points to the room where you need to "Disbelieve Wall
" to enter Crab Village. Room is Red Desert Path (#48167). When you try to head south from this room, you will be prompted with a message of "A face emerges from the living wall of sand and says: "Leave this place, before someone gets hurt." Type "Disbelieve Wall
". May need to do this multiple times before it succeeds (no need to wait for re-pop).
When this succeeds, you see a message of:
CAUTION: These messages can be somewhat slow and/or out of order.
You stare intently at the wall of living sand and concentrate.
[short wait]
As you concentrate on the wall, the edges of it begin to shimmer slightly. You recognize this for the illusion that it is.
[short wait]
Suddenly, with a loud POP and a rush of air, the wall disappears entirely.
Move two rooms south to "Red Desert Path - Before A Colossal Sand Castle" (#48158)
Type "place pebble
" and you will see multiple messages as the drawbridge to the east opens.
After the drawbridge opens, leave the pebble where it is, and move east to "Inside of the Colossal Castle" (#48169)
Type "Search Sketch
". One of two things will happen:
If sketch fall to the floor (as is not dust), type "get sketch
"
To leave, move west back to "Red Desert Path - Before A Colossal Sand Castle" (#48158)
pull lever
" to reopen it.To get your pebble back, type "get pebble
". This will NOT get the pebble for you. The Feline Statue will hit you with its wicked claw and then the Drawbridge to the east will close. After the Drawbridge closes, type "get all" and the pebble will return to your inventory.
Hint: If sketch did not load, re-pop for this area is on the Greened Way, back through the main entrance to the Desert
Step 3: Acquire a Block of Sandstone. (The Block itself is somewhat heavy.)
Pro Tip: You can save yourself extra trip through the Endless Desert if you first get the Masterful Sketch (and have it in your inventory) and have at least 1pp (1,000 cp) on you as you can custom the item for Step 4 while you are down in the South Western region of the Desert.
Pro Tip: If you know a Thief or Ranger with a decent level of the Track skill (~5), they should be able to walk you straight through the Endless Desert without any of the randomness.
On the image above, the Serpentmen zone this is marked by a Blue border. Each time the zone repops, there are two (2) or three (3) Sandstone Rocks that you can kill and they tend to wander around the zone. Notable here is that the Sandstone Rocks do NOT show up on Scan, so you also have to wander around to find them.
When you kill the Sandstone Rocks you will discover that they cannot be skinned. You are looking for is a message that appears at the time of their death, which says:
The pop rate on the Sandstone Block is ~20%
Pro Tip: Use the Scarab Lair zone to wait for repop. Desert Scarab Lair entrance is marked on the map above with a Letter C. To enter the Scarab Lair, type "dig sand
" and then go down Type "climb up
" to get back out.
After you get the Block of Sandstone, head back to the entrance to the Serpentmen Zone. Then, follow the path from "Barren Wasteland of Black Sand" (#48072), through the sandstorm, to "A Rising Sandstorm" (#48066)".
Step 4: Custom a Carved Stone Feline Head from the Gnarled Old Gnome Hermit.
The image above has a Yellow Arrow which points to the room where the Gnome Hermit is.
untie flap
" to enter the hermit's tent.For more info on the Carved Stone Feline Head you are about to custom: Type "ask hermit head
" and/or type "ask hermit grove
"
Type "custom head
" to make a Carved Stone Feline Head
After you have customed the Carved Stone Feline Head, leave the tent and go back up through the Endless Desert. Keep going north until you have reached the room "A Single Bush" (#48034) and then head back towards the Entrance of the Desert Area.
Step 5: Place the Carved Stone Feline Head on the Statue.
The room that you want is the "Great Desert" (#48010). The image below has a White Arrow pointing to this room.
For reference, the Entrance to the Desert is noted with an Orange Border on the image above.
Type "look statue
" and you will see a statue with a missing head.
With the Carved Stone Feline Head in your inventory, type "place head
"
IMPORTANT: After placing the head, make sure that you stay in the room and listen to everything that she says. This takes a minute or two. To enter The Lost Grove, you need Her Blessing and that part is at the end of what she says when you are assigned a quest.
After placing the head, you will see:
Step 6: Entering The Lost Grove
Hint: If you are going to The Lost Grove to visit a Trainer, make sure that you have enough money to learn skills before walking down there, because it is a very long walk back to the bank.
Map from entrance to Desert (orange circle at top) to The Lost Grove entrance (white arrow at bottom)
Push Gem
". You will see a message:
Enter Column
. You will see a message of:
If you are entering The Lost Grove to visit a trainer, it is probably the Elderly Druid. He initially appears an Elderly Man, before you look at him.
WARNING: The hieroglyphics may not be fully implemented in the game and this may lead to a dead end.
There are multiple places in the Desert where you can see some hieroglyphics. If you try to look at these hieroglyphics, you will see a message like this: "The hieroglyphics are much too complex to understand."
To be able to read the hieroglyphics you need to custom a Stone Tablet of Enduraba and/or Stone Circlet of Enduraba. For more info see the section on the Gnarled Old Gnome Hermit from the Desert
The map below uses Red Circles and letters to indicate places where you can type "look hieroglyphic" and get a response. Notable here is that in some cases, there are more than one set of Hieroglyphics in some rooms. Additionally, there may be more locations beyond what is on this map.
In the Lost Grove at the Obelisk room called "Tip of an Obelisk" # 48226 - Its 1s2w of entrenace:
translate arm
", "translate feather
", "translate wings
", "translate crook
".
move vine
", "twist arm
", "press feather
", "pinch wings
" to open a passage down inside of the Obelisk.straighten crook
".touch eye
".